Job Description
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| Title: 3D Artist |
| Reporting to: Lead - DT Art |
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Summary:
Duties: |
- To model the props and environment of the game following the game design;
- To consult, create and work on graphic references that corresponding to the art direction to model the props and the environment;
- To work in collaboration with the animators, programmers and game designers to optimise the final result following their restrictions;
- To do textures to give credibility to the props and environment according to the art direction and the game design.
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Experience and requires qualities:
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| Profile |
Essential |
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| Experience and Qualifications |
- Diploma in modeling or the equivalent;
- 1 to 3 years of experience in props or environment modeling;
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| Technical Abilities |
- Experience in props or environment modeling with 3D programs and 2D art applications;
- Knowledge in animation;
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| Interpersonal Qualities |
- Ability to be receptive to art direction and to perform well within a collaborative team environment;
- The ability to adapt your art to our unique style and vision;
- Strong sens of responsibility;
- Thrives on achieving superior results;
- Ability to cleary communicate ideas;
- Ability to work under pressure and to deadlines;
- Ability to give and receive constructive critique is required.
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| Motivation and Interests |
- Ambition and passion for video games are essential!
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