Job Description
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| Title: Assistant Art Technical Director |
| Reporting to: Art Technical Director |
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Job Summary:
Duties: |
- Develops new techniques and processes to solve visual effect production challenges;
- Innovates and solves art technical issues for tool development used in game production, in order to improve work processes;
- Works efficiently with programming staff while representing the art;
- Researches with an eye towards visual and technical innovation in dealing with process and pipeline creation;
- Documents processes and procedures thoroughly;
- Pushes and/or defines hardware and art limitations for the project;
- Works closely with the technical director, debug and evaluate new tools;
- Interacts and communicates effectively with management on both a project and studio level.
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Person Specification:
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| Profile |
Essential |
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| Experience and Qualifications |
- 3 to 5 years experience as a 3D artist real time (Level Artist, Model Artist, Texturer, Assistant Art Technical Director).
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| Technical Skills |
- Support and troubleshoot in the gaming developmentfor : Maya (Mel Script); Engine (CDC) & Game GUI (Engine GUI);
- Strong knowledge of positions related to game production;
- Working knowledge of hardware platform limitations;
- Knowledge of design softwares in 2D and 3D;
- Knowledge of a database system (ex : Perforce, VSS, Alienbrain);
- Knowledge of a Script language.
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| Interpersonal Skills |
- Strong sense of responsibility;
- Ability to cleary communicate ideas;
- Thrives on achieving superior results;
- Team Player;
- Ability to work under pressure and to deadlines.
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| Motivation and Interests |
- Motivations & Interests Ambition and passion for video games are essential!
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