Job Description
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| Title: Lead Texture |
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| Reporting to: Lead Artist |
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Job Summary:
Duties: |
- Creation of texture maps for environments and props;
- Work closely with environment artists to create efficient UVs for texture placement;
- Support the texture team.
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Person Specification:
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| Profile |
Essential |
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| Experience and Qualifications |
- 3 to 5 years experience as a 3D artist real time (Level Artist, Model Artist, Texturer, Assistant Art Technical Director).
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| Technical Skills |
- Demonstrate a flexibility to work with different styles ranging from photo realistic to highly stylized;
- Demonstrate strong skills in either traditional and/or digital painting;
- Be experienced with Photoshop;
- Experience working with multi-pass shader effects (diffuse maps, specular maps, bump maps, normal maps, etc.);
- Must have deep understanding of light and color;
- Must be able to demonstrate solid traditional art skills;
- Knowledge of design softwares in 2D and 3D;
- Knowledge of a database system (ex : Perforce, VSS, Alienbrain);
- Knowledge of a Script language.
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| Interpersonal Skills |
- Work well within a team environment;
- The ability to adapt your art to our unique style and vision.
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| Motivation and Interests |
- Motivations & Interests Ambition and passion for video games are essential!
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