Description
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| Title: Modeler |
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| Reporting to: Lead Artist |
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Job Summary:
Duties: |
- To model the props and environment of the game following the game design;
- To consult, create and work on graphic references corresponding to the art direction in order to model the props and the environment;
- To work in collaboration with the animators, programmers and game designers to optimize the final result according to their restrictions;
- To apply textures in order to give credibility to the props and environment according to the art direction and the game design.
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Person Specification:
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| Profile |
Essential |
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| Experience and Qualifications |
- Diploma in modeling or the equivalent
- 3 to 5 years of experience in props or environment modeling
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| Technical Skills |
- Experience in props or environment modeling with 3D programs and 2D art applications
- Knowledge in animation
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| Interpersonal Skills |
- Ability to be receptive to art direction and to perform well within a collaborative team environment;
- Ability to adapt your art to our unique style and vision;
- Strong sense of responsibility;
- To thrive on achieving superior results;
- Ability to clearly communicate ideas;
- Ability to work under pressure and to respect deadlines;
- Ability to give and receive constructive criticism is required.
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| Motivation and Interests |
- Ambition and passion for video games are essential!
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