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A two-pronged approach

Quality assurance has a special status at EIDOS-MONTREAL. To us, QA is an integral part of the development process, not an add-on - and certainly not an afterthought.

At EIDOS-MONTREAL, QA means, among other things:

  • Assisting production teams throughout the development process
  • Striving to pass certification & submission process first time, every time
  • Ensuring the accuracy of feedback and reports throughout the testing process
  • Being ready to meet the challenges of testing a title for any territory worldwide
  Our goal is to ramp QA up to 100 employees by 2009, testing games for Eidos Group worldwide, developing a culture that embodies constant improvement. For example, although we do use a highly rational and systematic methodology, we don't care to lock ourselves into it.

We also test games from a highly creative - i.e. "entropic" - point of view, letting our brightest professionals throw around all sorts of bizarre, off-the wall ideas, sometimes simply fooling around with the games we develop.

Why? Because we know that what happens in real life is often quite remote from the game testing lab environment, and our mission is to develop truly fool-proof products.

 
© 2008 Eidos Interactive Corporation