Description
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| Title: Gameplay Programmer |
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| Reporting to: Lead Programmer |
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Job Summary:
Duties: |
- Develop quality software using the programming languages C++ and Object-Oriented Design (OOD)
- Work with the Game Design and Animation teams in order to make the technical design and implement a gameplay system that particularly controls the main character
- Quickly prototype new gameplays
- Analyze and estimate the time, cost as well as the impact of the proposed functions
- Ensure that the ambitions remain consistent with the deadline
- Debug and optimize own code as much at the low level as at the high level to guarantee the technical quality and the performance
- Work effectively with the programming and developing teams
- Train and guide the junior programmers
- Plan own work effectively, and provide honest updates on the progress
- Bring a positive contribution to the objectives of the team as well as to the finalization of the project
- Adhere and contribute proactively to the Eidos Codification Standards.
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Person Specification:
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| Profile |
Essential |
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| Experience and Qualifications |
- University diploma in programming, computer engineering, software engineering or the equivalent
- Minimum of 5 years experience as programmer in the industry
- Minimum of 1 published title – at least one with experience on controlling the main character.
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| Technical Skills |
- Must have a excellent knowledge of C++
- Experience developing multi platforms, an asset.
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| Interpersonal Skills |
- Ability to manage own time independently
- Team Player
- A desire to push the barriers of technology in video gain is required
- Maturity to give and receive constructive criticism is expected
- Be a good communicator.
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| Motivation and Interests |
- Ambition and passion for video games are essential!
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