Job Description
|
Return to Jobs Section
|
| Title: Lighting Artist |
| Reporting to: Lead Artist |
| |
Summary:
Duties: |
- Develop new technical tools and different processes to resolve the lighting production challenge;
- Resolve technical artistic problems for the tools development on the game video production to improve the work process;
- Work closely with programmers to ensure visual quality of procedural effects;
- Research visual and technical innovation in the creative process
- Document all the process;
- Push the limits for the systems elaboration and the art on all projects;
- Work closely with the Technical Director to correct mistakes and evaluate new tools;
- Actively participate in team / department meetings.
|
Experience and requires qualities:
|
| Profile |
Essential |
| |
| Experience and Qualifications |
- 2 to 4 years experience as a 3D artist real time (Level Artist, Modeling Artist, Texturer) with a interest for the lighting.
|
| Technical Abilities |
- Knowledge in Lighting;
- Strong knowledge of the different jobs in the video game production;
- Strong technical aptitude related to 3D modeling tools and game engine technologies;
- Fluent knowledge of Maya and Photoshop;
- Knowledge of the 2D and 3D software.
|
| Interpersonal Qualities |
- Leadership and strong sens of responsibility;
- Ability to cleary communicate ideas;
- Thrives on achieving superior results;
- Team Player;
- Ability to work under pressure and to deadlines.
|
| Motivation and Interests |
- Ambition and passion for video games are essential!
|