Description
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| Title: Sound Designer |
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| Reporting to: Lead Sound Designer |
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Job Summary:
Duties: |
- Work in the creation of all the sound effects of the project
- Work on the development of new techniques and new processes to resolve the challenges of the production of sound effects
- Innovate and resolve the artistic technical problems for the development of tools used in the production of video games in order to improve work processes
- Finding an innovative sound in the way of working with the creative process
- Document in a precise way the processes and the procedures
- Collaborates with recording sessions outside the office, if necessary.
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Person Specification:
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| Profile |
Essential |
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| Experience and Qualifications |
- College or university degree in Music and/or equivalent training or experience
- 3 to 5 years of experience as a Sound Designer
- At least 1 published video game title
- Bilingual
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| Technical Skills |
- Experience in the production of sound samples and sound integration in video games
- Excellent knowledge of modern studio equipment and sound tools that meet industry standards (ex: Pro-Tools, Sound Forge, etc.)
- Great technical and sound design skills
- Good knowledge of various intergiciel sound applications (wWise, fmod, etc.)
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| Interpersonal Skills |
- Have a good ability to express ideas
- Be focused on achieving superior results
- Be a strong team player
- Have an analytical and synthetical mindset
- Ability to adapt to changes and able to work under pressure within the agreed timeframe
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| Motivation and Interests |
- Ambition and passion for video games are essential!
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