Job Description
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| Title: Texturer |
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| Reporting to: Lead Artist |
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Job Summary:
Duties: |
- Creation of texture maps for environments and props;
- Work closely with the Level Artists to create efficient UVs for texture placement.
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Person Specification:
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| Profile |
Essential |
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| Experience and Qualifications |
- 3 to 5 years experience as a real time 3D Artist (Level Artist, Modeller, Texturer, Assistant Art Technical Director)
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| Technical Skills |
- Demonstrate a flexibility to work with different styles, ranging from photo realistic to highly stylized
- Demonstrate strong skills in either traditional and/or digital painting
- Be experienced with Photoshop
- Experience working with multi-pass shader effects (diffuse maps, specular maps, bump maps, normal maps, etc.)
- Must have deep understanding of light and color
- Must be able to demonstrate solid traditional art skills
- Knowledge of design softwares in 2D and 3D
- Knowledge of a database system (ex : Perforce, VSS, Alienbrain)
- Knowledge of a Script language
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| Interpersonal Skills |
- Work well within a team environment
- The ability to adapt your art to our unique style and vision
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| Motivation and Interests |
- Ambition and passion for video games are essential!
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