Welcome again to Eidos-Montréal’s “Crafting Emotions” series of videos! This series puts the focus on one developer per episode, showing how their passions enhance and fuel their creativity within their respective fields of expertise. Our studio is all about close-knit teams and giving our developers the opportunity to leave their mark on the games they work on.

Episode 5 features our Lead Dev QA, Annie Bouffard, and focuses on the journey that led her to the video game industry, where she found a fulfilling career. Be sure to also check out the interview below this video for more details on Annie’s career, and her experiences at Eidos-Montréal. Enjoy!

Q&A w/ Annie Bouffard - Lead Dev QA @ Eidos-Montréal

How did you get into the industry?

Truly a case of being in the right place at the right time! I desperately needed a career change – dropped both jobs I had at the time (record store management and event production) and decided to go for the one thing I was always passionate about: video games. An acquaintance had worked at Eidos in the past and told me to check the website and send my resume, as they were hiring. And the rest is history…

What do you think makes working in Montreal special?

Montreal is a booming city and yet relatively small compared to other big contenders of the video game industry. I think the benefit of this is that everyone knows everyone – it creates a sense of family and closeness that bigger cities tend to have much less of.

What do you love most about your job?

QA is about both finding problems and solving them as efficiently as possible! We’re the first and last line of defense when it comes to finding what’s going on with the game, what works, what doesn’t, what the average player will find too easy or too difficult, etc. I love having this kind of input, and building a team of testers with the discipline and attention to detail necessary to steer a project in the right direction is really what I thrive in.

What’s your most memorable experience at the office?

My early days were intense, and started with the last 6 months of a project. That meant learning everything about the job in the shortest amount of time with maximum productivity and a team that had been on it for years… Without claiming this was “fun”, I must admit that really created solid bonds with the people I worked with, and to this day some of these guys are my closest friends.

What’s unique about working at Eidos-Montréal?

It’s such a big family of wonderful individuals. You’ll never feel like a number here. Everything can be talked through. You can vent, you can celebrate, you can joke, you can cry – and all around you will be a team of understanding, supportive people who are human beings with their ups and their downs, just like you. And that’s the most precious work environment anyone could ask for.