Welcome again to Eidos-Montréal’s “Crafting Emotions” series of videos! This series puts the focus on one developer per episode, showing how their passions enhance and fuel their creativity within their respective fields of expertise. Our studio is all about close-knit teams and giving our developers the opportunity to leave their mark on the games they work on.

Episode 6 features our Sound Designer Anne-Sophie Mongeau, and her process to capture sounds around the city! Be sure to also check out the interview below this video for more details on Anne-Sophie's career, and her experiences at Eidos-Montréal. Enjoy!

Q&A w/ Anne-Sophie Mongeau - Sound Designer at Eidos-Montréal

How did you get into the industry?

I’ve been playing music since I’m a child, and was always interested in sound. I first got introduced to sound design for videogames in university through both classes and side projects, and quickly decided to pursue it as a career. I started in the industry by being involved with indie titles developed in Montreal, and made my way into the AAA industry and to Shadow of the Tomb Raider after completing a Master’s Degree in Sound Design at the University of Edinburgh. My interest for game audio is what got me to explore various recording techniques in order to come up with my own original assets to use in my work.

What do you think makes working in Montreal special?

The gaming, art and audio communities are very much alive in Montreal, which make it a stimulating city to work in. Game audio meetups and get together are common, and the opportunities for knowledge sharing are many. It’s also a beautiful multicultural city which has a lot to offer throughout the year, regardless of your profession.

What do you love most about your job?

It’s very rewarding to listen to the game world come to life as the work progresses, as well as participating in crafting the immersive experience. My job as a sound designer requires both creative and technical thinking, which satisfies two important parts of my brain! It also means I get to spend some time outside to record and be creative in a very practical and applied way as well.

What’s your most memorable experience at the office?

It’s difficult to select one. The early days have most certainly been memorable, as I started working on the Tomb Raider franchise, I had already been a big fan of the series since way before I ever knew I would join the team. So coming here and getting to be part of that ‘behind the scenes’ team and craft my place in it was really a satisfying time!

What’s unique about working at Eidos-Montréal?

Eidos-Montréal is made of a ton of talented people, working in a very friendly atmosphere. It’s very rewarding to not only be part of the team, but also feel like your skills and input are valued. You’ll always find someone to share your thoughts with and validate your opinion if you need to.