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Eidos-Montréal

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Eidos-Montréal

Our Awards

  • Deus Ex: Human Revolution
  • Thief
  • Deus Ex: Mankind Divided

Our Team

Daniel Bisson

Senior Game Director

In 2000, after graduating in an animation film school as a scriptwriter, Daniel’s love for the Zelda franchise pushed him towards pursuing a career in the game industry. After a brief search, he got his first break as an assistant writer/designer at Vircom Interactive, a subsidiary of Cryo Networks.

He then went to Ubisoft Montréal, joining the core narrative team for the first Assassin’s Creed, where he also contributed to several other projects throughout his many years of work there. In 2013, he moved to Eidos-Montréal to work on Tomb Raider, eventually ending up re-locating to Crystal Dynamics to become the game director for this title.  He continued his work on Rise of the Tomb Raider, working with the teams at both Montréal and Redwood City until 2016. Now, Dan is bringing his passionate work ethic and many years of experience to on an unannounced project at Eidos-Montréal.

Our Partners

Considerable accomplishments are rarely achieved single-handedly. If Eidos-Montréal was able to come up to speed so quickly, it's because our partners were here to give us a hand. We wish to thank them warmly.

BellBrocadeCanadian Video Game AwardsHewlett Packard - Business partnerIGDAImmobilière NationaleInvestissement QuébecInsightMontréal InternationalRogersStaples - Corporate ExpressScalarSociété de Développement Social

Our women in games

At Eidos-Montréal, we value creativity, initiatives, and ideas, and want to insure we further promote and enhance the contributions of our imaginative developers to this overarching philosophy. In this section, we highlight our incredible women in gaming, and receive first-hand accounts of their journey to, and through, the industry itself.

Click on any of the images to the left to get started!

Mary Demarle

Executive Narrative Director

Why did you first join the Games industry?

I have had a lifelong love of science fiction and storytelling. I grew up wanting to be a writer; after college, I moved to Hollywood to break into the film industry. Then a college friend of mine called me up and told me about a job opening at her boyfriend’s company. A San Diego-based game development company called Presto Studios. They were working on a series of science fiction adventure games and needed to hire an additional writer. I didn’t know much about writing for games—this was almost 20 years ago and the industry was very small. I knew I wanted to write science fiction, however, so I jumped at the chance. To this day, I have never regretted it!

Do you feel being a woman in the Games industry is different than in other industries? 

The games industry is different than other industries, period. Whether you’re a man or a woman. Game development is challenging; it’s highly creative and highly structured at the same time. For a game to succeed, many different personality types must come together, blending their unique talents into a single united vision. If they can’t, the game feels disconnected and the final product suffers. It takes great communication skills, a willingness to listen and collaborate, and a lack of ego to really pull it off.

Living in Montréal

Montréal is a cosmopolitan, multicultural, and bilingual city that has developed a unique personality, at the crossroads of North American and European influences.

It is a city famed for its openness and creativity, its vibrant cultural life, and the high spirits and 'joie de vivre' of its residents. To top it off, Montréal cuisine, which taps into a whole world of cultural influences, is universally renowned.

Best of all, Montréal is host to a growing community of video game producers and developers, all of unparalleled talent and creativity.

Do you live outside of Canada? If we hire you, we will help you obtain a work permit. We believe that no border should hinder the international mobility of talent!

With a population fast approaching 4 million, Montréal is Canada’s second biggest city, after Toronto. Montréal has been overtaken by Toronto as Canada’s commercial capital, but it is still an important hub for commerce, arts, culture and architecture. Montreal’s province, Quebec, is culturally distinct from the rest of Canada because its sole official language is French.

In fact, Montréal is the second largest French speaking city in the world, after Paris. Montréal’s climate varies wildly from season to season. Quebec winters are known throughout Canada as being cold, wet and icy – similar to Ottawa’s, and harsher than Toronto’s. Thankfully, the municipal snow clearing system is surprisingly fast and efficient for the city’s size.

Summers are warm by Canadian standards. The average daily temperature ranges between 23 – 27 degrees Celsius, but can reach lows of 13 and highs of 35 degrees.

We're here to help you familiarize yourself with the city, and make any potential transition as seamless as possible! See the links below for more details:

Buying and Renting housing - https://www.realtor.ca/

Transportation around the city - http://www.stm.info/en/about/financial_and_corporate_information/about-stm

The Montréal International Airport - http://www.admtl.com/en