PERMANENT – FULL TIME
REPORTS TO: LEAD ANIMATOR
RESPONSIBILITIES:
• Bring to life unique, appealing and most of all believable characters in both in-game and scripted scenarios;
• Respect a delivery schedule of high quality of level animation assets set by the rest of the team;
• Clearly communicate progress and issues to the Lead Animator, and be willing to understand and act upon direction;
• Create aspects of 3D animation which answer the requirements established by the Artistic direction while showing initiative and creativity;
• Work with the designers and integrators to implement 3C related features.
EXPERIENCE & QUALIFICATIONS:
• Diploma in 3D Art, or equivalent training
• 3-5 years and more of experience in the field of the animation
• At least 1 shipped AAA titles in the past
• Be autonomous
• Familiar with producing in-game animations and in-game systems
• Experience with animation and camera integration
• Cinematic background with hands on knowledge of camera, composition, & cinematic sequences
TECHNICAL SKILLS:
• Knowledge of Maya and Motionbuilder
• Expert with quick keyframe iteration and motion capture editing
• Insight into animation pipelines and motion-capture experience is important
• Knowledge of 3Ds Max
• Technical experience with engines like Unreal an asset
• An understanding of the human body and facial anatomy
• Rigging/skinning and basic character modeling knowledge
INTERPERSONAL QUALITIES:
• A strong work ethic, initiative and above all else humility is required
• Must thrive in a team environment with a drive for self-improvement, to learn and also to share knowledge
• The maturity to give, (and receive), constructive criticism is expected
• A desire to push the boundaries of videogame animation standards is a must
MOTIVATION & INTEREST:
Passion and ambition for video games are essential!
