National Indigenous Peoples Day 2021

For National Indigenous Peoples History Month, several events are taking place in our studio to learn more about Indigenous peoples.

June 21st is National Indigenous Peoples Day, which marks its 25th anniversary. This is an opportunity for our Eidossians to learn about the history, cultural differences of each group and the achievements of First Nations, Inuit and Métis. In order to encourage reflection and deepening our knowledge of the traditions and experiences of Indigenous peoples, our studio is hosting two internal events during the month of June, which is National Indigenous History Month.

  • June 16th : a Lunch & Learn on the realities of indigenous peoples followed by a presentation of short films by Wapikoni Mobile, a non-profit organization that brings together mobile studios and creates a place of gathering, intervention and audiovisual and musical creation for First Nations, Inuit and Métis youth. Our participants were able to learn more about the geography of nations and communities in Quebec, as well as the appropriate terminologies to use when talking about Indigenous peoples, or important historical events. A question-and-answer period took place after the screening of the short films!

Des membres de l'équipe de Wapikoni Mobile posent avec des enfants autochtones devant un de leurs lieux de rassemblements mobiles. / Members of the Wapikoni Mobile team pose with Indigenous children in front of one of their mobile gathering places.

Learn more about Wapikoni Mobile: http://www.wapikoni.ca/

  • June 21st : a Lunch & Learn on Indigenous representation in video games, hosted by members of Affordance Studio, Kim Berthiaume (Creative Director), Tara Miller (Artistic Director), Alexis Gros-Louis (Co-founder and 3D artist) and Caroline Fournier (Co-founder and producer). This studio, founded in 2013 by design experts and video game veterans, has a collaborative design approach that integrates their knowledge into innovative solutions. Kim, Tara, Alexis and Caroline will come and present their game Windigo, on which their studio is currently working. They will also take the opportunity to tell us about their approach to co-creating games with Aboriginal communities, the positive impacts of Aboriginal representations in the media and in the video game world, as well as the opportunities for the future.

Screenshot of the game Windigo, with four characters. Left to right: a medium-sized dog with a black, white and tan coat, a young woman, a man in hunter's gear and a young Aboriginal woman rushing forward, with a knife in her left hand.

Learn more about Affordance Studio: http://affordancestudio.com/about-us/

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