Social Level Designer

Design | Montréal, Québec, Canada

 

PERMANENT - FULL-TIME

 

SOCIAL LEVEL DESIGNER

REPORTS TO: LEVEL DESIGN DIRECTOR

 

 

RESPONSIBILITIES:

  • Responsible for a Social Zone (cityHub, village, shops, outposts);
  • Create a game space based on different interactions with Npcs;
  • Define and integrate the occupations, stagging and personality of the different groups of Npcs;
  • Scripting special events and specific activities;
  • Design and script Side Quests;
  • Design, with the help of other trades, the ingredients necessary to achieve the vision of the game in these spaces;
  • Work in collaboration with the Game Director, artists and animators to achieve the desired emotions and player experiences for each area;
  • Accompany younger level designers (mentoring concept).

 

 

EXPERIENCE & QUALIFICATIONS:

  • University or college diploma in game design, or equivalent training;
  • + 3 years of experience in the video game industry as a Level Designer;
  • Minimum of 1 published title as a Level Designer;
  • Good knowledge in systemic design;
  • Good knowledge in scripting and AI (asset);
  • Good knowledge of open world design;
  • Experience using industry standard level editing tools, editors and pipelines;
  • Knowledge of photoshop and Unreal engine;
  • Bilingual (French and English).

 

 

INTERPERSONAL QUALITIES:

  • Excellent communication skills and the ability to exemplify one’s own ideas are essential;
  • Ability to multitask;
  • Excellent capability to give and receive advice;
  • Skills in leadership, proactivity and continuous commitment to work with different departments (design, animation and programming);
  • Ability to work in a team focused on continuous improvement;
  • Ability to learn and share personal knowledge;
  • Give and receive constructive criticism is expected.

 

 

MOTIVATION & INTERESTS:

  • Ambition and passion for video games are essential!

 

Apply Now

Llama