Senior Game Designer (Enemies: AI & Encounter)

Design | Montréal, Québec, Canada

 

SENIOR GAME DESIGNER (ENEMIES: AI & ENCOUNTER/COMBAT)
REPORTS TO: LEAD GAME DESIGNER

 

THE TEAM:
We are currently building a new Game Design team for a new project and are looking for passionate people who would like to have a real impact on it.

 

WHAT YOU WILL DO:

  • Participate in the design of Combat Encounters in close collaboration with the Level Design and Programming teams for a combat rich game;
  • Participate in the design and implementation of Enemy Design & AI behaviors to support combat;
  • Once implemented, validate that Enemy Design/AI and Combat Encounters meet the required level of quality on gameplay, balancing and difficulty progression;
  • Closely work and collaborate with all departments (Art, Animation, Programming, Audio...) to implement, review and adjust your designs within the game engine.

 

WHAT YOU BRING:

  • Experience in Game Design in the Video Game industry;
  • Solid design methodology based on rational analysis;
  • Good knowledge of industry standards in the field of Enemy Behaviours/AI and Combat Encounter design;
  • Experience with rapid iteration/prototyping approach;
  • Excellent communication skills to illustrate ideas;
  • Ability to give and receive constructive feedback.

 

EVEN BETTER IF YOU HAVE:

  • A hands-on knowledge of technical challenges and approaches related to Enemy AI behaviors and Encounter implementation.
  • Good analysis & reverse engineering capacity;
  • Desire to have ownership and structure efficiently the subjects you work on;
  • Good versatility to tackle a variety of tasks and collaborate with various teams at the same time;
  • Good understanding of accessibility in game design.

 

GOOD TO KNOW:

  • Permanent, full-time position;
  • Choice of work location (office, home or hybrid);
  • 4-days work week (32h/week);
  • Group insurance, telemedicine service;
  • RRSP and bonus system.

 

Apply Now

Llama