Rigger

Animation | Montréal, Québec, Canada

 

PERMANENT - FULL-TIME

 

RIGGER

REPORTS TO: DIRECTOR TECHNICAL ANIMATION

 

 RESPONSIBILITIES:

  • Create rigs for various characters and creatures;
  • Export characters to the engine;
  • Establish character parameters and simulation in the engine;
  • Suggest new solutions to improve physics systems;
  • Understand the engine’s technical constraints;
  • Understand the development team’s technical constraints;
  • Develop new tools to facilitate and optimize rigging.

 

 EXPERIENCE & QUALIFICATIONS:

  • 3+ year of game industry experience as a Character Rigger/Skinner;
  • Must have participated in at least one full videogame production, preferably a AAA on current consoles;
  • Diploma in 3D Animation or equivalent;
  • Knowledge of Maya is mandatory;
  • Scripting Knowledge is an asset (Python, MEL);
  • Thorough understanding of animation principles;
  • Good understanding of Human Anatomy and facial expression is an asset;
  • Game engine experience recommended.

 

 INTERPERSONAL QUALITIES:

  • Ability to learn from others and share knowledge;
  • Excellent oral and written communication skills;
  • The maturity to give and receive constructive feedback is expected;
  • Ability to adapt and embrace change is mandatory;
  • The desire to push the boundaries of animation in video games is required.

 

 MOTIVATION & INTERESTS:

  • Passion and ambition for videogames are essential!

Apply Now

Llama