Technical Animator

Animation | Montréal, Québec, Canada

 

Technical Animator

Reports to: Technical Animation Director

Permanent – Full-Time

 

What you will do:

  • Assess technical risks and code-support for system prototyping;
  • Compile and submit reports for suggested technical solutions or new pipelines;
  • Collaborate on, maintain and troubleshoot animation networks in engine;
  • Provide workflow documentation and ‘How-To’ Wikis to support both Animation and Technical Animaton staff;
  • Maintain the day-to-day technical efficiency of the work pipeline, trouble-shooting the processes involved and being the technical ‘go-to’ person for confused animators;
  • Investigate ‘specialized’ problem areas for animation integration such as runtime rigging, blending improvements, animation network issues, etc.;
  • Support due-diligence procedure production processes (e.g. motion capture);
  • Provide support on compiling performance/motion-capture dope sheets and preparation, attending and overseeing mocap shoots and the delivery and implementation of the resulting data into the game systems;
  • Teaching animators any necessary use of editor-related technical functionality and new functionality in updated software used in production;
  • Mentor and support less-experienced or less-technical animators as necessary;
  • Non-critical hands-on animation when needed during production.

 

What you bring:

  • Education in 2D/3D Animation;
  • Industry experience in 3D Animation;
  • Experienced in video games with at least one AAA published titles to your credit;
  • Must have participated in at least one full videogame production, preferably next-gen;
  • Understanding of animation-related system design and prototyping in games
  • Excellent knowledge of Maya is preferred, or any 3D package;
  • Comprehensive understanding of the technical aspects and caveats of game animation;
  • Knowledge of animation integration in multiple game engines.

 

Even better if you have:

  • Knowledge of facial animation systems in game development is an asset;
  • Extensive experience of Motionbuilder or equivalent is an asset;
  • Tools creation or Scripting experience in Maya/Motionbuilder (Python, Mel etc.);
  • Character setup, skinning and rigging experience.

 

Why join us?

  • Flexible work schedule: because unexpected events are part of life when you are sick or need personal days;
  • Hybrid work: because we have adapted to the new reality;
  • Access to Groupe insurance: To take care of yourself and your loved ones;
  • Access to Groupe RRSPs: we think about your future;
  • Access to a telemedicine service for the family: to avoid a pleasant 24hours in the emergency room;
  • Bonus system: we recognize the work accomplished.

 

Come and create emotion with us!

 

 

Apply Now

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